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Avaiyyat

Kore Sector
Phylumi System
Sister planets: Phylum, Lysok

Terrain: Average temperature of 25 degrees C. Rainforests and mountain jungles. Warm, tepid, and rainy. Largely populated floating islands that have intermittent crash zones. Avaiyyatian architecture reflects a constant need for flexibility due to these collisions.

Flora and Fauna: Diverse and Exotic and usually deadly.

Notes: Entrillian-Avaiyyat: Appearance and Performance is a great focus. Doing well in school, work, and life is essential to success. In orthodox Avaiyyatian houses, spouses are picked out by parents who come to an agreement that their children will marry when they come of age. Tribal Avaiyyat: Not much is known expect their abhorrence to anything electronic, technological, or Offworld. No outsiders are allowed inside the tribal jungles or islands.

Covien

Y-Sector
Vien System
Sister planets: Stiltch, Nemo

Terrain: Average Temperature is 10 degrees C. Leveled plains, ocean beds, and flattened grasslands cover the entire planet as a by-product of Scelirian’s over-mining procedures in the Silent War. The only Mountain range left is the Liskina Ranges, where Tri-Dock 61 sits, the only interplanetary port for the entire Vieni system. Weather is erratic and unpredictable due to heavy pollution.

Flora and Fauna: Scarce. Wolf-like monsters on the plains. Minimal birds . Mainly bugs and rodents. Domesticated horses.

Notes: Suspicious of outside influences and extremely survival orientated. The bulk of Covien’s known history is smothered in it’s slavery to Sceleria. Much of it’s day-to-day society is reflected by this. While loyalty to close peer groups is expected, a true Covienian is always a little paranoid.

Entril

Kore Sector
En System
Sister planets: Ennerius, Entrisis

Terrain: The Capital planet of the Kosmoverse, and throne to the current Empress of the Empirium. Whatever part of the planet is not taken up with old, intricate cities is taken up with orchords and farmlands. Ancient crystaline buildups keep the planet safe from invasion due to it's electrogmagnetic interferance to vessels. Controlled Lanways let ships go in and out, but it's heavily watched, and taxed.

Flora and Fauna: Fruit bearing trees and bushes. Is facing the extintion of several species of animal due to over-farming and development. 

Notes: Multicultural to the highest degree

Furl

Cantos Sector
Meadghren System
Sister Planets: Many

Terrain: An ocean covered mid-sized planet covered in hundreds  of islands, with an average temperature of 3 .Degrees C. on cold days, and 15 degrees .C on warm days. Winters are cold and biting. Summer’s are wet and windy.  Due to a strange electromagnetic lock with it’s singular moon, most of Furl is unable to host atmospheric travel, and most journeys and trade are done through extensive sailing ship routes.

Flora and Fauna: Mainly birds and fish. Several Kletesh Class sea predators (Monsters)  And one Airborne predator. Also sheep. Lots of sheep.

Notes: Hospitable and honest. Can be equally extroverted and introverted. Communities stay small and intimate, even while a sense of national identity is held in intense honor. Deeply religious and home to the most Orthodox Auroan faiths. Children of need are often adopted from other planets in the ‘Wardling’ program.

Novasena

Y-Sector
N/A System
Sister Planets: N/A

Terrain: A former Tironian Era way-station, Novasena sports a neutral port of government and tax free commerce for anyone willing to risk their goods or their reputation.

Flora and Fauna: N/A

Notes: A former Tironian Era way-station, Novasena sports a neutral port of government and tax free commerce for anyone willing to risk their goods or their reputation.

Seco Nine

Seco Sector
Seco System
Sister Planets: Seco Eight, Sevent Seven

Terrain: Dry, hot and inhospitible to most other races. Seco Nine, the capital planet of all the Seco systems, sports temperatures far above 50 deegrees Celcius every day. While most inhabitants live in ancient structual domes which create a much cooler, balmier enviroment, the highly technologically advanced tribes live within the red deserts and canyons despite their obvious drawbacks.

Flora and Fauna: Unique flora, including the much coveted 'water-collector'. Archachnid-like creatures rule the desert at night. 

Notes: Habitat dwellers are knowledge orientated and enjoy the many arts their race is known for, while desert dwellers are known for their strict, rigorous disciplines that often mean the difference between life and death.

Xenophos

Kaufa Sector
Gheo'dia System
Sister Planets: Many
Terrain: Heavily forested in some areas. Large, ancient cities in others. The equator, where the Gheo’dia capital is, sports heats above 30 Degrees C on good days. From freezing mountains to jungle humidity, Xenophos has just about every biome, and every kind of Geodian to live in them.

Flora and Fauna: Diverse, like it’s terrain. Millions of tree species.

Notes: A far cry from it's former glory, Xenophos now suffers from over-taxation from it's own government. In the larger cities, many turn to servitude or even slavery to avoid starvation. Xenohpos refuses to join the Empirium, but continues to drive itself into the ground as gangs and criminal activity sky-rocket due to the dark circumstances.


But many smaller towns and villages north or south of the densely populated cities have found refuge in self-sustainability and continue to keep Xenophos's older, purer ways. 

This story was sponsored by Chocolate milk and the Tron Legacy OST 

(And Grace) 

(You're  awesome  grace)

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2023-2026 - The Kosmoverse Chronicles - Merchants of The Void - All content owned by Abigail-Rose Magee. 

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